Panzer corps mission tree
Losses are in strength points, but air and artillery attacks cause suppression, weakening the defense. Attacker and defender both fire, with the most experienced unit going first. Planes needing fuel must be on or near an airfield to avoid crashing.Ĭombat is more complicated than it appears. Each unit has limited ammunition and fuel stocks, so every unit must eventually lose a turn to resupply. Bad weather stops air attacks and slows ground units. Planes can attack ground units directly beneath them, or they can attack adjacent enemy air units.įire and movement have limits. Most units can only fire on adjacent units but artillery can fire over two or three hexes a railroad gun can fire up to four hexes. A right click moves or shoots, with units usually being able to both move and shoot in a turn. Left-clicking a unit shows reachable hexes in white and targets with a red reticule complete with probable results. Watching the AI turn, players can be shaken to the point of despair by the lightning-fast movement and cacophony of combat noise. The Allied AI begins with a very large number of units. Animation and sound may have a psychological effect on players.
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For example, the attack sound of early Stukas is the whistling bomb later on, this sound is replaced by the deep-throated rattle of tank-busting cannon. Sound is also used to show upgrades in weapon systems. Sounds include the usual rumble of movement, roar of plane engines, rattle of small arms and boom of artillery. Animation includes flames from engineer units, muzzle smoke from artillery pieces and flashes from machine guns. Sliding sidebars contain sixteen attributes of units.Īnimation and sound effects play an important part in these games. A togglable strategic map shows the entire field with board game–type counters and gold-ringed objectives. Of special importance is that trails are distinct from roads. Terrain shows up well on the zoomable two-level main battle map. Strength and experience is shown under each unit and small symbols indicate low supply status. The camouflage painting on some tanks and planes stand out nicely. Attention to detail on tanks and planes is particularly gratifying as each model can be recognized without resorting to sidebar information, e.g., the distinctive bulge on the Bf 109G is clearly visible.
Panzer corps mission tree series#
Unit graphics in this series consists of angled views of almost 3D versions of infantry, vehicles and planes. Are these add-ons just marketing ploys, or do they truly enrich the series? The latest add-on, Grand Campaign ’44 West, may tell the tale. Including the stand-alone Afrika Korps, ten add-ons covering the early war, the entire Eastern Front and part of the Western Front have been released.
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This refurbishing alone is worth applauding, but the publisher has taken the system one step further by breaking the campaigns in the base game into “Grand Campaigns” featuring a number of scenarios on a topic that was covered by one scenario in the base game. Slitherine’s Panzer Corp Wehrmacht represented a rejuvenation of the classic “lite” wargame, Panzer General.
Panzer corps mission tree manual#
Passed Inspection: Simple interface, interesting scenarios, nice graphicsįailed Basic: Abstract history, linked scenarios, manual needs an addendum for changes
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Panzer corps mission tree Pc#
Panzer Corps: Grand Campaign ’44 West – PC Game Review By Jim Cobb